2005 May 04

Back to coding: Click this

Having run into a number of things I cannot accomplish with InSim in LFS, I’ve decided to venture down the ugly route of simulating the mouse. Not that horrible. InSim was never really designed for client automation.

I haven’t tested this on LFS yet, just Calc.exe, but I finally found a way to do mouse clicks in another application from .NET.

The first route i went down was the SendMessage from user32.dll. Tried many different ways of getting the windowhandle and all that stuff, but no click ever materialized. Also found this method weird. Why do i have to tell it what window i’m clicking when i give it the cursor position. It’s likely i just never figured out the proper syntax, but the docs i found certainly didn’t aid me much.

Then i found mouse_event also from user32.dll. This one just sent a click event for the current location of the mouse. Just the way i would have expected. And it works!

Here’s the sample code:

const int WM_LBUTTONDOWN = 0x0201;
const int WM_LBUTTONUP = 0x0202;
const int SC_MAXIMIZE = 0xF030;
const UInt32 MouseEventLeftDown = 0x0002;
const UInt32 MouseEventLeftUp = 0x0004;

[DllImport("user32.dll", EntryPoint="SendMessage", CharSet=CharSet.Auto)]
public static extern void SendMessage(IntPtr hWnd, int msg, int wParam, int lParam);

[DllImport("user32.dll")]
static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint dwData, UIntPtr dwExtraInfo);

public static void Test()
{
    Process myProc = new Process();
    myProc.StartInfo.FileName = @"calc.exe";
    myProc.Start();

    // maximizing so we know where the button is (cheap ass hack for testing)
    SendMessage(myProc.MainWindowHandle,WM_SYSCOMMAND,SC_MAXIMIZE,0);

    Point p = new Point(150,150); // the 6 button
    Cursor.Position = p;
    Thread.Sleep(1000);

    if (myProc.WaitForInputIdle(3000))
    {
        // This one works !!!
        mouse_event(MouseEventLeftDown,0,0,0,new System.UIntPtr());
        mouse_event(MouseEventLeftUp,0,0,0,new System.UIntPtr());

        // This one doesn't do anything :( 
        SendMessage(myProc.MainWindowHandle,WM_LBUTTONDOWN, Cursor.Position.X, Cursor.Position.Y);
        SendMessage(myProc.MainWindowHandle,WM_LBUTTONDOWN, Cursor.Position.X, Cursor.Position.Y);
    }
}
By arne on | .net, geek | A comment?
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Track your Head

Ok, more geek, than programming.

Been spending a lot of time with LFS S2 lately. The new Alpha is out and with my tweaked setup for the GTT is finally drivable. I can even drift it a fair amount. Fantastic game!

Well, i took advantage of the discount that LFS offered on the TrackIR Pro. It looks like a camera, and it is one, but for the infrared spectrum. It tracks your heads movements and adjusts your POV in-game. It uses a progressive exageration of your head movement, so only a couple of degrees left of right and you are looking behind yourself.

Tried it out with LFS and the extra immersion is intense. It comes completely natural to you. You just move your head and you are looking in that direction and the exageration doesn’t seem out of place. Makes driving a little funky, since you are no longer driving in the direction you are looking, necessarily. Physics feedback be nice, right about now :) Still, i think i’ll adjust. Went for a lap with some AI opponents and being able to look left and right and see your opponents going into a turn was a tremendous help. This device kicks ass!

By arne on | geek | A comment?
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