A case for TDD
I know, it's been rather quiet here lately. I've just been slammed with coding, so writing things up is falling behind. In addition, my blogging time's going to be split between
techblog.notify.me and
www.mindtouch.com/blog. And I'm behind on both of those as well. I should have some fun
Dream and
DekiScript stuff for the mindtouch blog and some asynchronous programming for the
notify.me blog soon. As soon as i can get myself to stop coding again.
So what makes me stop coding for a minute to babble on? It's just a quick case studio of why TDD is important.
I've been an Inversion of Control/Dependency Injection for about a year and a half, and while I've eased my way into it, I'm pretty much at the "an interface for every class" stage of having everything abstracted so i can easily mock things. But here and there, I take in third party assemblies for my projects. And most of the time, they are not well interfaced. And generally I try to create a facade that is interfaced, so i can test my interaction in isolation. But depending on how many secondary classes their code uses, sometimes my facade gets lazy leaving places i can't mock.
Now, i'm pretty religious about test coverage, but i do have holes where my facade leaves untestable bits. And this is where TDD shows it's worth. Because when a feature is added or a refactor happens, almost with 100% certainty, the bugs that manage to get into production are in the code that doesn't have test coverage.
The lesson here is that the time saved in not building a properly mockable facade, thereby torpedoing my testability, is repaid manyfold in debugging later as bugs make it into production. meh.
Labels: c#, mindtouch, notify.me, resharper, tdd
TDD & you can't test what you can't measure
Recently I've been dealing with a lot of bug fixing that I can't find a good way to wrap tests around. Which is really annoying, because it means that as things get refactored these bugs can come back. These scenarios are almost always UI related, whether it's making sure that widgets behave as expected, or monitoring the visual state of an external application I'm controlling (Live For Speed, in this case). What all these problems have in common is that the recognition of a bug existing can only be divined by an operator, because somewhere there is lack of instrumentation that could programatically tell the state I'm looking for. And to paraphrase the old management saying, "You can't test what you can't measure".
My best solution is the usual decoupling of business logic from UI. Make everything a user can do an explicit function of your model and now you can test the functions with unit tests. At least you business logic is solid, even if your presentation gets left in the cold. And depending on your UI layer, a lot of instrumentation can still be strapped on. WinForms controls are generally so rich that nearly everything you would want to test for you can probably query from the controls. But things that you can test and see within a second may be a lot of lines of code to test programatically and of course go right out the window when you refactor your UI. And if your trying to test the proper visual states of a DataGridView and its associated bindings, then you're in for some serious automation pains.
I know that business logic is the heart of the application, but presentation is what people interact with and if it's poor, then it doesn't matter how kick ass your back end is. So for the time being that means that UI takes a disproportionate amount of time to run through its possible states and it's something I would like to handle more efficiently.
Labels: .net, c#, LFS, tdd